The magnitudes of these need not match but it is recommended the swell value be a multiple of the decreaser value due to the way scaling is calculated The mod is made in a way the increment can be changed without having to recompile by going into XEdit and change spell magnitude. This serves as a means of a hard reset if you want to it to be normal size and whatever reason something in the game is preventing it. Node-scaling here is done via NetImmerse which is run-time-based only, meaning it will reset back to default on game reloads. The decreaser never *TM drops below the default size of 1 since it skews the calculations if it were to drop below that. While the increaser has no predefined limit and technically allows scaling to very unrealistic sizes, be aware massive sizes may begin to impact game stability. Just cast each time you want to swell or shrink it by one increment One to increase size and the other to decrease. This enables the player to scale his genitals in a quick convenient manner.
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